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' Haze' was to be the thinking mans 'Halo', now here's how they messed it up. The plot had the potential for 'Starship Troopers' style commentary on the role war plays in contemporary society, and with the game coming out in 2008, there was a chance to make some social commentary about the wars in Iraq and Afghanistan. 'Haze' had an open goal from 2 yards out to deconstruct the first-person shooter genre as we know it, and ended up being such a disaster it changed gaming history forever. The idea for 'Haze' is incredible on paper the game was to start out as your typical generic first-person shooter as the player go to war at the behest of a private military company, but halfway through the game, the player defects to the side of the rebels. Sony wanted a hit and something to compete with 'Halo' and their investment in 'Haze' seemed like a good idea at the time. 'Haze' was published by Ubisoft so laying the blame at Sony's feet is not entirely accurate, however, Sony did convince Ubisoft to make the game a PlayStation 3 exclusive as the game as initially planned to be a multi-platform release.
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'Timesplitters' developers Free Radical were tasked with creating a new blockbuster shooter for the PlayStation 3, which was in dire need of an exclusive hit by the time summer of 2008 rolled around. The most infamous example of a 'Halo killer', 'Haze' was Sony's attempt at cashing in on the euphoria and cultural moment created by 'Halo 3'. Ever since 'Halo' burst onto the gaming scene in 2001, Microsoft has rightly touted their key franchise as the one to beat - leading to other developers trying to get in on the act.Īhead of the release of 'Halo Infinite' we take a look at the times other developers tried to take on Microsoft's juggernaut - and mostly failed.